AI Insights · Timothy · April 2022
Top 5 Season Pass Games in Qatar: Q1 2022 Performance
A look at the performance of the top 5 season pass games in Qatar during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 season pass games in Qatar displayed varying trends in downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at their performance.
PUBG MOBILE showed a significant increase in weekly revenue, peaking at approximately $105K in the final week of March. Weekly downloads for the game saw an early peak in mid-January with around 3.6K downloads, then a gradual decline towards the end of the quarter, finishing with about 2.9K downloads. The game maintained a relatively stable number of active users, fluctuating around 170K throughout the quarter.
Rise of Kingdoms experienced a steady climb in weekly revenue, reaching up to $52K by mid-February before slightly declining to $41K by the end of March. Weekly downloads saw a downward trend from 775 in early January to 295 by the end of March. Active users also showed a downward trend, starting from 2.3K at the beginning of January to around 1.7K by the end of March.
Top War: Battle Game saw an upward trend in weekly revenue, starting from $18K at the beginning of January and peaking at $27K in late March. The game’s weekly downloads fluctuated, peaking at 720 in the week of March 21. Active users remained relatively stable, hovering around 2.7K by the end of March.
Free Fire: 7th Anniversary saw its weekly revenue peak at $14.8K in early February, before declining to around $7.3K by the end of March. Weekly downloads also varied, with a significant peak of 5.6K in the week of March 21. Active users decreased from 65.5K at the start of January to approximately 47.6K by the end of March.
Clash of Clans had a stable revenue performance, peaking at $16.7K at the end of January and then again at $16K in late March. Weekly downloads remained relatively steady, fluctuating around 700-800 throughout the quarter. Active users showed a slight increase from 33.6K in mid-January to 34.2K by mid-March before stabilizing around 32.2K at the end of March.
For more detailed insights and data, visit Sensor Tower.